Saturday, March 14, 2009

Online Games



Online Gaming..

Online gaming is a technology rather than a genre; a mechanism for connecting players together rather than a particular pattern of gameplay. That is the definition of online gaming but for me there is more definition to that. For me it is really a broad term. Online gaming is a game played by network users gathered in one reason, winning the game!. There is also reasons for only experiences and to communicate with other players online. However it can make you more active when playing the game. Online games make you more analytical when it comes in solving problems in real life. There are different of online games.
In my own perception online gaming is somewhat a new diversion where you can see yourself in the game. Trying to solve many problems with social friends in the game. Many say it is a great hit in today's generation. Many online game users are gathered in some particular events like aniversaries and conferences. In these events you will meet different persons that also played their own characters in the game. Early real-time strategy games often allowed multiplayer play over a modem or local network. As the Internet started to grow during the 1990s, software was developed that would allow players to tunnel the LAN protocols used by the games over the Internet. By the late 1990s, most RTS games had native Internet support, allowing players from all over the globe to play with each other. Services were created to allow players to be automatically matched against another player wishing to play or lobbies were formed where people could meet in so called game rooms. An example was the MSN Gaming Zone where online game communities were formed by active players for games, such as Age of Empires and Microsoft Ants. As consoles are becoming more like computers, online gameplay is expanding. The first online game console was the Super Famicom, which offered an online service with the Satellaview. This service was however offered only in Japan. Once online games started crowding the market, open source networks, such as the PlayStation 2, Dreamcast, Xbox and Nintendo GameCube took advantage of online functionality with its PC game counterpart. Games such as Phantasy Star Online have private servers that function on multiple consoles. Dreamcast, PC, Macintosh and GameCube players are able to share one server. Earlier games, like 4x4 Evolution, Quake III and Need for Speed: Underground also have a similar function with consoles able to interact with PC users using the same server. Usually, a company like Electronic Arts or Sega runs the servers until it becomes inactive, in which private servers with their own DNS number can function. This form of open source networking has a small advantage over the new generation of Sony and Microsoft consoles which customize their servers to the consumer. I have just known this when I was in High School. I am really associated with internet and facts about it like online games and such as that.

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